Tuesday 30 November 2010

Where next.

Well although ill be working with a new yet undetermined army for the Calidonian Conflict, i will be carrying on with my Raptors in preperation for my campaign next year.

The way im going to do this is building the army to be playable for the specific GW expansions. What i would like you guys to suggest is which expansion i should work on first be.

Options are:
Planetstrike - Both a 2500p Attacker and Defender list
Cities of Death - 1000p
Spearhead - 2500p
Boarding Actions (IA 9) - 1000p

Apocalypse will be a future project ill do when all the others are compleate so i can take a look on my entire collection and fill in any gaps and see if any themes can be expanded.

Please post and discuss below and hopefully in a weeks time ill announce my descision.

Freeboota Open quick review

Well its the 1st day back and still exhausted after a long week end of gaming and drinking. The weekend itself was split into 2 events a singles 1750 points on the Saturday with my Raptors and a doubles 1500 points on the Sunday with my Iron Warriors both 4 rounds, so that’s 8 games in one weekend. I’m not going into batreps but will give a brief overview of what i played and any key moments i had in the game.

So day one started with me very hung-over but ready for the challenge ahead. 1st thing i noticed was that although this was a tourney a fair few of big UK tourney players had made it down - the competition had arrived. There were also 36 players involved.

Game 1 - Vs Tim King with Eldar
Mission - Head-hunter (wipe out squad leaders for points)
His list was a Ulthwe list fairly fluffy footdar led by Eldrad but being played with the Captain of the Scottish ETC team, not the easy start i was looking forward to.
Key moment was the Sturnguard coming down scattering into a better position then combat squading, shooting down a Avatar to a wound and half Guardian squad which essential gave me a flank that he tried to defend, but was over run by my out flankers.
Win to me

Game 2 - Sam with Space Wolves
Escape the flood (both armies start on one side of the board but with objective going to the other side)
Logan with Wolf Guard Termies some Drop Pods, Rhinos, Land Raiders and 2x Long Fangs was a good list but played in a mission that i would struggle to loose as it was ruled i could out flank straight onto the furthest and most valuable objective.
Key moment was the Sturnguard again coming down wiping out a unit of gray hunters and rune priest in a round of shooting.
Win for me

Game 3 - Gary Marsh with Witch Hunters
Race for the loot (grab objectives and take them to your deployment zone)
Standard list that you’d expect to see with 3 exorcists played by a guy who new the army inside out and the army itself was gorgeous to look out and won best painted overall.
As good as the last mission was good for me this was the opposite and against such a experienced player i was never going to win so played for the draw.
Key moment not reading the mission properly and letting him have two objectives to my one although i was only 2 inches away from a draw.
Loss for me

Game 4 - Stu with Chaos SM
Retrieve the Spy (nominate an enemy unit that you have an spy in, kill the unit and get the spy back to your deployment zone)
A fellow ‘Boota and a great opponent with a mixed up chaos list with Kharn the Betrayer a brutal fight and a narrow victory at the end.
Key moment for a 3rd time was the Sturnguard who dropped crippled and then ied up a Tzeentch Daemon prince and killed a Defiler, stars of the whole event.
Win for me

So that’s my quick round up for day one, as the doubles didn’t involve my Raptors im not interested in going into that but I did finish with 2 wins and 2 losses so a decent enough result for the day.

The overall feeling i got from the event was a positive one with a good mix of gamers and some fun missions (although they were written poorly, it worked out on the day). My biggest criticism for it was the scoring and random match ups which made little sense and didn’t seemed to have any intelligent thought behind it more what was easy and simple rather than sensible and logical.

Also sorry for the poor English used in this but fatigue has set in.

Wednesday 24 November 2010

Land Raider Achilles



So Forgeworld have released there latest SM vehicle the Land Raider Achilles, and a lot of talk of is it over powered or underpowered has been splattered all over the internet.

So why am I interested in this, well first of all I’m a resin junkie which doesn’t help, second I’m working on a SM army, not only that its a tanks being released with the Badab war in mind - something I’m also interested in due to the army I’m doing, forth its a siege tank which i have soft spot for, and being a fan of that style of play this tank fits and last of all its new and shiny.

So my initial thoughts when i read the rules were this is a little too expensive compared to the existing LR variants and here is my run down of thoughts that came to that.

Weapons - Below par against a regular LR, too short range and random mix (although not bad)
Transport - Far below and no assault ramp makes this only useful as a gun platform
Durability - Amazing compared to everything but do you really want a 300 point tank that wont die vs. one that is cheaper and more useful overall, I’m not sure.

Having had a few days of thinking about it and discussing it with some of my gaming group my thoughts have not changed. I understand a lot of people are expecting this to just sit on objectives with scouts of something’s inside to make it scoring, but i just think that makes it more expensive and for a tank that needs to move round to be effective i think this tactic is being wasteful.

So what my conclusion, rules wise I like it, on face value I don’t think its 50pts better than a normal LR but it makes up for it in not dying which is nice, I also like the fact that meltas don’t work as hopefully it will encourage people to use less of them and bring lascannons (and not millions of missile launchers) back into there lists. Its a true metagame changer or as much as a FW unit can be depending if there played or not and for that reason I give it a thumbs up.

Hopefully ill pick one up for Christmas and give is some test runs in the new year and do a re-review then.

Monday 15 November 2010

Minor list update

Ok this is my final list and not too different to the one posted previously and the army ill be taking to the Freeboota Open in just under 2 weeks. As im sure you can figure out by looking at the hobby box on the side ive still a little work to do to get this army done, but, compared to previous years this is nothing as im sure most people who enter tournaments will tell you of there late night painting into the early hours of the morning crash course affair to get the army table worthy.

Now i know its not the most optimised list in the world but i don’t want it to be, im a player who would rather place 2nd with poor list than 1st with a good list and playing around with the army so far in some play test games has been interesting and enjoyable (im only saying that because i haven’t lost yet) and don’t see that changing anytime soon.

As point for future expansion of the army ive also entered the Caledonian Uprising event in January next year and part of me is tempted to take my Raptors again, although without Khan as special characters are banned, which would be interesting as id have to come up with a brand new list and army style. Also not having to play against other SC at the event should mean some more interesting match ups and a few less easy build power gamer lists.

So the list.

1750 Pts - Space Marines Roster - "Raptors 3rd Company"

HQ: Captain Orai Reavas (1#, 205 pts)
1 Kor'sarro Khan @ 205 pts (Unit Type: Bikes; Frag Grenades; Krak Grenades; Iron Halo; Power Armour; Moondrakkan; Bolt Pistol; Moonfang; And They Shall Know No Fear; Chapter Tactics; Combat Tactics; Furious Charge; Hit & Run; Independent Character; Master of the Hunt)
1 Moondrakkan (Space Marine Bike; Twin Linked Bolter)

Elite: Sternguard Veteran Squad (11#, 320 pts)
9 Sternguard Veteran Squad @ 320 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolt Pistol x9; Bolter x7; Combi-Meltagun x2; And They Shall Know No Fear; Combat Squads; Combat Tactics; Drop Pod)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Special Issue Ammunition; Bolter; Power Fist x1; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Drop Pod (Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System)

Elite: Brother Gaith (2#, 150 pts)
1 Dreadnought @ 150 pts (Unit Type: Vehicle (Walker); Searchlight; Smoke Launchers; Dreadnought CCW; Multi-Melta; Heavy Flamer; Drop Pod)
1 Drop Pod (Unit Type: Vehicle (Open-topped); Transport Capacity: 12 models; Storm Bolter; Drop Pod Assault; Immobile; Inertial Guidance System)

Troops: Tactical Squad (11#, 230 pts)
9 Tactical Squad @ 230 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Flamer; Missile Launcher; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Fist x1; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)

Troops: Tactical Squad (11#, 225 pts)
9 Tactical Squad @ 225 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol x9; Bolter x7; Meltagun; Heavy Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics; Rhino)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Power Armour; Bolt Pistol; Power Weapon x1; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Rhino (Unit Type: Vehicle (Tank); Transport Capacity: 10 models; Access Points: 3; Fire Points: 1; Searchlight; Smoke Launchers; Storm Bolter; Repair)

Troops: Space Marine Bike Squad (5#, 180 pts)
4 Space Marine Bike Squad @ 180 pts (Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol x2; Flamer x1; Meltagun x1; Twin Linked Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)
1 Sergeant (Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Power Fist; Twin Linked Bolter; And They Shall Know No Fear; Combat Squads; Combat Tactics)

Troops: Scout Squad (5#, 100 pts)
4 Scout Squad @ 100 pts (Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol x4; Combat Blade x4; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts)
1 Sergeant (Unit Type: Infantry; Frag Grenades; Krak Grenades; Scout Armour; Bolt Pistol; Power Fist x1; And They Shall Know No Fear; Combat Squads; Combat Tactics; Infiltrate; Move Through Cover; Scouts)

Fast Attack: Land Speeder Storm (1#, 60 pts)
1 Land Speeder Storm @ 60 pts (Unit Type: Vehicle (Open-topped); Unit Type: Vehicle (Skimmer, Fast); Transport Capacity: 5 models; Cerberus Launcher; Jamming Beacon; Heavy Flamer; Deep Strike; Scouts)

Fast Attack: Attack Bike Squad (2#, 100 pts)
2 Attack Bike Squad @ 100 pts (Unit Type: Bikes; Frag Grenades; Krak Grenades; Power Armour; Space Marine Bike; Bolt Pistol x2; Multi-Melta x2; And They Shall Know No Fear; Combat Tactics)

Fast Attack: Land Speeder Squadron (2#, 180 pts)
2 Land Speeder Squadron @ 180 pts (Unit Type: Vehicle (Skimmer, Fast); Heavy Bolter x2; Typhoon Missile Launcher x2; Deep Strike)

Total Roster Cost: 1750

Wednesday 10 November 2010

Scouts + Venerable Dreadnought

Space Marine Scouts
These guys now have their chapter badges on so im now happy with them even if on the field of battle they have been poor.

Venerable Dreadnought
Not part of any list but i like the model and will probably use it in the upcoming campaign.

Well thats it for today i hope to start catching up and photograph all the units i have in the army over the next few weeks.

Damn FW are quick


Ordered my transfers at the weekend and not expecting them till just before the end of the month being a new release and all, but to my suprise they arrived yesturday afternoon while i was out gaming.
So with Microset and Microsol in hand ill be getting to updating everything that i can find to put them on inbetween doing some of the more immediate painting of units ill need to play with.
Hopefully ill be doing loads of painting updates over the next few weeks as i get some time to take some pics.

Tuesday 9 November 2010

Chapter Master Lias Issodon "the Grim"




Based on the rules and background in IA:9 including Malice his custom boltgun.
He is ready to lead my army for the upcoming Badab War Campaign at my gaming club next year.

Monday 8 November 2010

Captain Orai Reavas



Here is my Raptors Captain / count as Kor'sarro Khan who will be leading the army at the upcoming Freeboota Open.

Wednesday 3 November 2010

Necrons are that bad!

Another games night another practice game with my Raptors and i was facing Necrons, now the guy i played is a good friend who was playing his 1st game with the army and i went in thinking it would be a close game as i dont have a lot of CC hitting power to break the necrons in combat but what ive learned is that no matter how bad in combat you do necrons really do suck in combat and are as bad as people say thay are.

Now this makes me sad as there my favorite army background wise so i will be making an effort in the future to make them work in this edition and prove they are worthy to be used in this edition.

The result of the game was phase out on turn 4 and a 3rd straight win for me, no real learning points about the army just a reminder of the state of other army books.

Next week ive lined up a game against a Death Guard CSM army so a much more testing game and hopefull do a fuller decent report on it.