Wednesday 3 November 2010

Necrons are that bad!

Another games night another practice game with my Raptors and i was facing Necrons, now the guy i played is a good friend who was playing his 1st game with the army and i went in thinking it would be a close game as i dont have a lot of CC hitting power to break the necrons in combat but what ive learned is that no matter how bad in combat you do necrons really do suck in combat and are as bad as people say thay are.

Now this makes me sad as there my favorite army background wise so i will be making an effort in the future to make them work in this edition and prove they are worthy to be used in this edition.

The result of the game was phase out on turn 4 and a 3rd straight win for me, no real learning points about the army just a reminder of the state of other army books.

Next week ive lined up a game against a Death Guard CSM army so a much more testing game and hopefull do a fuller decent report on it.

2 comments:

  1. The fundamental problem with Necrons is that the way the army is designed makes them vulnerable to certain 5th Ed. missions like objectives. Target priority in those missions is a no brainer as the things that make the army disappear if they die are for the most part the things that need to be holding objectives. Their lack of vehicles certainly doesn't help in that area either.
    All in all, they weren't ever particularly good and 5th ed. 40K and the much better design of the newer codices means I doubt you'll ever be able to come up with a decent balanced Necron list that will consistently win games.
    I'd be happy to be proven wrong, but I wouldn't bet anything you value highly on it...

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  2. They were good in 3rd and decent in 4th but have died a death in 5th and i agree with what youve said. Saying that though there are those select few out there who have made them work in a semi winnable way and id like to give that a try, i have over 6k of painted 'Crons as a base to try so i may as well try it.

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